Gaming the Classroom

by Dr Davis on June 11, 2014

Having had some success with gaming the classroom in my spring 2013 British literature course, my eye was caught by “Why Gamification?” when I was reading a different post on Metawriting.

gamification_learning brain on games

The article begins:

Gamification, the use of game-design elements for a non-game purpose, interests me because I do not want my classes to be about the grade. I want my students to stop obsessing over what will please me enough to give them an A and instead focus on exploring and experimenting. Every semester and every class I find myself adding more elements of gamification to my classes because I believe gamification supports learning by motivating and engaging students and it supports writing development. And there is something about gamification that encourages community and collaboration that a traditional grading structure does not.

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